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NAMESPACES
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NilkinsAstraeus
Scripts
Lua
nkGraphicsWrap
Meshes
MeshManagerWrapper.h
1
// MeshManagerWrapper.h
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//
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namespace
nkAstraeus::lua::nkGraphicsWrap
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{
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class
DLL_ASTRAEUS_EXPORT
MeshManagerWrapper
final
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{
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public :
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// Environment update
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static
void
updateEnvironment
(
nkScripts::Environment
* env) ;
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// Callbacks
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// Management
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static
nkScripts::OutputValue
createOrRetrieve
(
const
nkScripts::DataStack
& stack) ;
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static
nkScripts::OutputValue
get
(
const
nkScripts::DataStack
& stack) ;
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} ;
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}
nkScripts::Environment
Defines an environment in which scripts can execute.
Definition:
Environment.h:14
nkAstraeus::lua::nkGraphicsWrap::MeshManagerWrapper
Wraps the nkGraphics::MeshManager and offers functions for use in scripting.
Definition:
MeshManagerWrapper.h:12
nkAstraeus::lua::nkGraphicsWrap
Encompasses the wrapping of nkGraphics for Lua.
Definition:
BoundingBoxWrapper.h:7
nkScripts::DataStack
std::vector< FunctionParameter > DataStack
A data stack, mainly used for parameters.
Definition:
FunctionDefines.h:8
nkScripts::FunctionParameter
A function parameter, used within the stack of arguments.
Definition:
FunctionParameter.h:25
nkAstraeus::lua::nkGraphicsWrap::MeshManagerWrapper::updateEnvironment
static void updateEnvironment(nkScripts::Environment *env)
nkAstraeus::lua::nkGraphicsWrap::MeshManagerWrapper::createOrRetrieve
static nkScripts::OutputValue createOrRetrieve(const nkScripts::DataStack &stack)
nkAstraeus::lua::nkGraphicsWrap::MeshManagerWrapper::get
static nkScripts::OutputValue get(const nkScripts::DataStack &stack)
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