API Documentation
MeshManager.h
1 // MeshManager.h
3 //
5 
6 namespace nkGraphics
7 {
13  class DLL_GRAPHICS_EXPORT MeshManager final : public nkCommon::SingletonClass<MeshManager>
14  {
15  public :
16 
21 
28  Mesh* createOrRetrieve (const std::string_view& name) ;
35  Mesh* get (const std::string_view& name) const ;
44  Mesh* getByIndex (unsigned int index) const ;
51  void rename (const std::string_view& currentName, const std::string_view& newName) ;
57  void erase (const std::string_view& name) ;
58  } ;
59 }
nkGraphics::MeshManager::getByIndex
Mesh * getByIndex(unsigned int index) const
nkGraphics::MeshManager::~MeshManager
~MeshManager()
nkGraphics::MeshManager::get
Mesh * get(const std::string_view &name) const
nkGraphics::MeshManager::erase
void erase(const std::string_view &name)
nkGraphics::MeshManager
Manages the meshes available in the component.
Definition: MeshManager.h:14
nkGraphics::MeshManager::rename
void rename(const std::string_view &currentName, const std::string_view &newName)
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
nkGraphics::Mesh
Holds information about a mesh. Used as a basis to render 3d models.
Definition: Mesh.h:15
nkGraphics::MeshManager::createOrRetrieve
Mesh * createOrRetrieve(const std::string_view &name)